using StateSystem;
using UnityEngine;

namespace System
{
    /// <summary>
    /// 游戏入口
    /// </summary>
    public class GameSetup : MonoBehaviour
    {

        private void Awake()
        {
            //激活状态机并进入Init状态
            GameStateManager.Instance.Active(StateSystem.GameState.GameInit);
        }
    }
}